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Features

SolidCraft’s commands by area, generated by cargo xtask features from the command registry (solidcraft-cli commands). Planned commands are marked in their rows. Every command runs the same way from the toolbar, a script, solidcraft-cli exec <id> '<json>', the control channel and MCP; parameters are in the command reference (cargo xtask book). Status and plans: ROADMAP.

Sketch

CommandIdToolbar
Center Point Arcsketch.arc.center_pointSKETCH › CREATE
Tangent Arcsketch.arc.tangentSKETCH › CREATE
3-Point Arcsketch.arc.three_pointSKETCH › CREATE
3D Arcsketch.arc3d–
AutoConstrainsketch.auto_constrainSKETCH › CONSTRAINTS
AutoConstrain from datumsketch.auto_constrain_from_datumSKETCH › CONSTRAINTS
Auto-Project Edges on Referencesketch.auto_project–
Blend Curvesketch.blend_curveSKETCH › MODIFY
Breaksketch.breakSKETCH › MODIFY
Break Linksketch.break_link–
Cancel Sketchsketch.cancelSKETCH › FINISH SKETCH
Centerlinesketch.centerlineSKETCH › CREATE
Chainsketch.chain–
Distance and Angle Chamfersketch.chamfer.distance_angleSKETCH › MODIFY
Equal Distance Chamfersketch.chamfer.equal_distanceSKETCH › MODIFY
Two Distance Chamfersketch.chamfer.two_distanceSKETCH › MODIFY
Center Diameter Circle (C)sketch.circle.centerSKETCH › CREATE
3-Point Circlesketch.circle.three_pointSKETCH › CREATE
3-Tangent Circlesketch.circle.three_tangentSKETCH › CREATE
2-Point Circlesketch.circle.two_pointSKETCH › CREATE
2-Tangent Circlesketch.circle.two_tangentSKETCH › CREATE
Conic Curvesketch.conicSKETCH › CREATE
Sketch Constrainersketch.constrainerSKETCH › CREATE
Coincidentsketch.constraint.coincidentSKETCH › CONSTRAINTS
Collinearsketch.constraint.collinearSKETCH › CONSTRAINTS
Concentricsketch.constraint.concentricSKETCH › CONSTRAINTS
Curvaturesketch.constraint.curvatureSKETCH › CONSTRAINTS
Equalsketch.constraint.equalSKETCH › CONSTRAINTS
Fix/UnFixsketch.constraint.fixSKETCH › CONSTRAINTS
Horizontal/Verticalsketch.constraint.horizontal_verticalSKETCH › CONSTRAINTS
MidPointsketch.constraint.midpointSKETCH › CONSTRAINTS
Parallelsketch.constraint.parallelSKETCH › CONSTRAINTS
Perpendicularsketch.constraint.perpendicularSKETCH › CONSTRAINTS
Polygonsketch.constraint.polygonSKETCH › CONSTRAINTS
Symmetrysketch.constraint.symmetrySKETCH › CONSTRAINTS
Tangentsketch.constraint.tangentSKETCH › CONSTRAINTS
Normal/Construction (X)sketch.constructionSKETCH › CREATE
Copy Sketch Entitiessketch.copy–
Create Sketchsketch.createSOLID › CREATE
Cut Sketch Entitiessketch.cut–
Delete Sketch Entitiessketch.delete–
Sketch Dimension (D)sketch.dimensionSKETCH › CREATE
Move Dimension Textsketch.dimension_text–
Drag Sketch Geometrysketch.drag–
End Sketch Dragsketch.drag_end–
Draw Dimensioned Sketch Geometrysketch.draw.dimensioned–
Drawing Sizesketch.drawing_bounds–
Edit Sketchsketch.edit–
Edit Textsketch.edit_text–
Ellipsesketch.ellipseSKETCH › CREATE
Save As DXFsketch.export_dxf–
Extendsketch.extendSKETCH › MODIFY
Filletsketch.filletSKETCH › MODIFY
Finish Sketchsketch.finishSKETCH › FINISH SKETCH
Finish with AutoConstrainsketch.finish_auto_constrainSKETCH › FINISH SKETCH
Fit Curves to Mesh Sectionsketch.fit_curves_to_sectionSKETCH › CREATE
Constraint Glyphssketch.glyphs–
Include 3D Geometrysketch.include_3dSKETCH › CREATE
Infinite Linesketch.infinite–
Insert DXFsketch.insert_dxfSKETCH › INSERT
Insert SVGsketch.insert_svgSKETCH › INSERT
Inspect Sketchsketch.inspect–
Intersectsketch.intersectSKETCH › CREATE
Intersection Curvesketch.intersection_curveSKETCH › CREATE
Isoparametric Curvesketch.isoparametric_curveSKETCH › CREATE
Line (L)sketch.lineSKETCH › CREATE
Midpoint Linesketch.line.midpointSKETCH › CREATE
3D Linesketch.line3d–
Loose Endssketch.loose_ends–
Tie Loose Endssketch.loose_ends.tie–
Mirrorsketch.mirrorSKETCH › PATTERN
Move/Copy Sketch Entitiessketch.moveSKETCH › MODIFY
Move 3D Pointsketch.move3d–
Drag Sketch Pointsketch.move_point–
Offset (O)sketch.offsetSKETCH › MODIFY
Break Offset Associationsketch.offset.break–
Sketch Palette Optionssketch.options–
Paste Sketch Entitiessketch.paste–
Circular Patternsketch.pattern.circularSKETCH › PATTERN
Rectangular Patternsketch.pattern.rectangularSKETCH › PATTERN
Pointsketch.pointSKETCH › CREATE
3D Pointsketch.point3d–
Circumscribed Polygonsketch.polygon.circumscribedSKETCH › CREATE
Edge Polygonsketch.polygon.edgeSKETCH › CREATE
Inscribed Polygonsketch.polygon.inscribedSKETCH › CREATE
Project (P)sketch.projectSKETCH › CREATE
Project To Surfacesketch.project_to_surfaceSKETCH › CREATE
Center Rectanglesketch.rectangle.centerSKETCH › CREATE
Rounded Rectanglesketch.rectangle.roundedSKETCH › CREATE
3-Point Rectanglesketch.rectangle.three_pointSKETCH › CREATE
2-Point Rectangle (R)sketch.rectangle.two_pointSKETCH › CREATE
Redefine Sketch Planesketch.redefine–
Sketch Scalesketch.scaleSKETCH › MODIFY
Center Point Arc Slotsketch.slot.arc_centerSKETCH › CREATE
Three Point Arc Slotsketch.slot.arc_three_pointSKETCH › CREATE
Center Point Slotsketch.slot.center_pointSKETCH › CREATE
Center to Center Slotsketch.slot.center_to_centerSKETCH › CREATE
Overall Slotsketch.slot.overallSKETCH › CREATE
Snap Inferencesketch.snap–
Solve Sketchsketch.solve–
Control Point Splinesketch.spline.control_pointSKETCH › CREATE
Control Point Spline (Degree 5)sketch.spline.control_point_5SKETCH › CREATE
Fit Point Splinesketch.spline.fit_pointSKETCH › CREATE
Add Spline Pointsketch.spline.insert_point–
3D Splinesketch.spline3d–
Spun Profilesketch.spun_profileSKETCH › CREATE
Textsketch.textSKETCH › CREATE
Toggle Radius / Diametersketch.toggle_diameter–
Toggle Driven Dimensionsketch.toggle_driven–
Transform (G)sketch.transformSKETCH › MODIFY
Trim (T)sketch.trimSKETCH › MODIFY
Trim Along Pathsketch.trim.path–

Solid modelling

CommandIdToolbar
Alignsolid.alignSOLID › MODIFY
Boundary Fillsolid.boundary_fillSOLID › CREATE
Bounding Solidsolid.bounding_solidSOLID › CREATE
Boxsolid.boxSOLID › CREATE
Chamfersolid.chamferSOLID › MODIFY
Coilsolid.coilSOLID › CREATE
Combinesolid.combineSOLID › MODIFY
Conesolid.coneSOLID › CREATE
Cylindersolid.cylinderSOLID › CREATE
Draftsolid.draftSOLID › MODIFY
Embosssolid.embossSOLID › CREATE
Extrude (E)solid.extrudeSOLID › CREATE
Fillet (F)solid.filletSOLID › MODIFY
Hole (H)solid.holeSOLID › CREATE
Loftsolid.loftSOLID › CREATE
Mirrorsolid.mirrorSOLID › CREATE
Move/Copy (M)solid.moveSOLID › MODIFY
Offset Facesolid.offset_faceSOLID › MODIFY
Circular Patternsolid.pattern.circularSOLID › CREATE
Pattern on Pathsolid.pattern.pathSOLID › CREATE
Rectangular Patternsolid.pattern.rectangularSOLID › CREATE
Pipesolid.pipeSOLID › CREATE
Press Pull (Q)solid.press_pullSOLID › MODIFY
Removesolid.removeSOLID › MODIFY
Replace Facesolid.replace_faceSOLID › MODIFY
Revolvesolid.revolveSOLID › CREATE
Ribsolid.ribSOLID › CREATE
Scalesolid.scaleSOLID › MODIFY
Shellsolid.shellSOLID › MODIFY
Spheresolid.sphereSOLID › CREATE
Split Bodysolid.split_bodySOLID › MODIFY
Split Facesolid.split_faceSOLID › MODIFY
Sweepsolid.sweepSOLID › CREATE
Threadsolid.threadSOLID › CREATE
Torussolid.torusSOLID › CREATE
Websolid.webSOLID › CREATE

Surfaces

CommandIdToolbar
Blend Surfacesurface.blendSURFACE › CREATE
Boundary Surfacesurface.boundarySURFACE › CREATE
Extendsurface.extendSURFACE › MODIFY
Surface Extrudesurface.extrudeSURFACE › CREATE
Fair Surfacesurface.fairSURFACE › MODIFY
Surface Fillet (planned: #769)surface.filletSURFACE › MODIFY
Surface Loftsurface.loftSURFACE › CREATE
Match Surfacesurface.matchSURFACE › MODIFY
Offset Surfacesurface.offsetSURFACE › CREATE
Patchsurface.patchSURFACE › CREATE
Reverse Normalsurface.reverse_normalSURFACE › MODIFY
Surface Revolvesurface.revolveSURFACE › CREATE
Ruled Surfacesurface.ruledSURFACE › CREATE
Stitchsurface.stitchSURFACE › MODIFY
Surface Sweepsurface.sweepSURFACE › CREATE
Thickensurface.thickenSURFACE › CREATE
Trimsurface.trimSURFACE › MODIFY
Unstitchsurface.unstitchSURFACE › MODIFY
Untrimsurface.untrimSURFACE › MODIFY

Construction geometry

CommandIdToolbar
Axis Through Edgeconstruct.axis.edgeSOLID › CONSTRUCT
Axis Perpendicular To Faceconstruct.axis.normal_to_faceSOLID › CONSTRUCT
Axis Through Cylinder/Cone/Torusconstruct.axis.through_cylinderSOLID › CONSTRUCT
Axis Through Two Planesconstruct.axis.two_planesSOLID › CONSTRUCT
Axis Through Two Pointsconstruct.axis.two_pointsSOLID › CONSTRUCT
Plane Along Pathconstruct.plane.along_pathSOLID › CONSTRUCT
Plane at Angleconstruct.plane.at_angleSOLID › CONSTRUCT
Midplaneconstruct.plane.midplaneSOLID › CONSTRUCT
Offset Planeconstruct.plane.offsetSOLID › CONSTRUCT
Perpendicular Planeconstruct.plane.perpendicularSOLID › CONSTRUCT
Tangent Planeconstruct.plane.tangentSOLID › CONSTRUCT
Plane Through Three Pointsconstruct.plane.three_pointsSOLID › CONSTRUCT
Plane Through Two Edgesconstruct.plane.two_edgesSOLID › CONSTRUCT
Point Along Pathconstruct.point.along_pathSOLID › CONSTRUCT
Point At Center Of Circle/Sphere/Torusconstruct.point.centerSOLID › CONSTRUCT
Point At Edge And Planeconstruct.point.edge_planeSOLID › CONSTRUCT
Point Through Three Planesconstruct.point.three_planesSOLID › CONSTRUCT
Point Through Two Edgesconstruct.point.two_edgesSOLID › CONSTRUCT
Point At Vertexconstruct.point.vertexSOLID › CONSTRUCT

Sheet metal

CommandIdToolbar
Convert to Sheet Metalsheet.convertSHEET METAL › CREATE
Export Bend Tablesheet.export_bend_table–
Export Flat Pattern as DXFsheet.export_dxf–
Flangesheet.flangeSHEET METAL › CREATE
Create Flat Patternsheet.flat_patternSHEET METAL › CREATE
Foldsheet.foldSHEET METAL › CREATE
Hemsheet.hemSHEET METAL › CREATE
Sheet Metal Rulessheet.manage_rulesSHEET METAL › MODIFY
Path Flangesheet.path_flangeSHEET METAL › CREATE
Perforatesheet.perforateSHEET METAL › CREATE
Refoldsheet.refoldSHEET METAL › MODIFY
List Sheet Metal Rulessheet.rules–
Unfoldsheet.unfoldSHEET METAL › MODIFY

Plastic parts

CommandIdToolbar
Assign Plastic Ruleplastic.assign_rulePLASTIC › SETUP
Bossplastic.bossPLASTIC › CREATE
Lipplastic.lipPLASTIC › CREATE
Manage Plastic Rulesplastic.manage_rulesPLASTIC › SETUP
Restplastic.restPLASTIC › CREATE
List Plastic Rulesplastic.rules–
Snap Fitplastic.snap_fitPLASTIC › CREATE

Components

CommandIdToolbar
Activate Componentcomponent.activate–
Break Linkcomponent.break_link–
Capture Positioncomponent.capture_positionSOLID › POSITION
Find Identical Copiescomponent.copies–
Paste Bodiescomponent.copy_bodies–
New Componentcomponent.createSOLID › ASSEMBLE
Cycle Component Colorcomponent.cycle_color–
Delete Componentcomponent.delete–
Extract to Filecomponent.extract–
Create Components from Bodiescomponent.from_bodies–
Insert Designcomponent.insert_designSOLID › ASSEMBLE
List Linkscomponent.links–
List Componentscomponent.list–
Part Propertiescomponent.metadata–
Change Part Propertiescomponent.metadata.set–
Move Bodies to Componentcomponent.move_bodies–
Move Sketches to Componentcomponent.move_sketches–
Paste Newcomponent.paste_new–
Component Physical Propertiescomponent.properties–
Relink Sourcecomponent.relink–
Rename Componentcomponent.rename–
Replace with Linkcomponent.replace_with_link–
Revert Positioncomponent.revert_positionSOLID › POSITION
Unlock Contentscomponent.unlock–
Update Linkscomponent.update_links–

Assembly joints

CommandIdToolbar
As-Built Jointjoint.as_builtSOLID › ASSEMBLE
Camjoint.camSOLID › ASSEMBLE
Joint (J)joint.createSOLID › ASSEMBLE
Delete Jointjoint.delete–
Drive Jointsjoint.driveSOLID › ASSEMBLE
Edit Jointjoint.edit–
Gearjoint.gearSOLID › ASSEMBLE
Inspect Jointjoint.inspect–
Joint Limitsjoint.limits–
List Jointsjoint.list–
Motion Linkjoint.motion_linkSOLID › ASSEMBLE
Joint Originjoint.originSOLID › CREATE
Rack and Pinionjoint.rack_pinionSOLID › ASSEMBLE
Reach Pointjoint.reach–
Rigid Groupjoint.rigid_groupSOLID › ASSEMBLE
Screwjoint.screwSOLID › ASSEMBLE
Solve Jointsjoint.solve–
Sweep Jointjoint.sweep–

Configurations

CommandIdToolbar
Activate Configurationconfig.activate–
Configuration Columnconfig.column–
Configureconfig.configureSOLID › CONFIGURE
Preview Configurationconfig.preview–
Configuration Rowconfig.row–
Configuration Ruleconfig.rule–
Configuration Rulesconfig.rules–
Display Configuration Tableconfig.tableSOLID › CONFIGURE

Timeline

CommandIdToolbar
Add Recorded Featuretimeline.add–
Compute Alltimeline.compute_allSOLID › MODIFY
Copy Featurestimeline.copy–
Delete (Delete)timeline.deleteSOLID › MODIFY
Feature Dependentstimeline.dependents–
Edit Featuretimeline.edit–
Export Command Scripttimeline.export_script–
New Feature Foldertimeline.group–
Inspect Featuretimeline.inspect–
Move Timeline Itemstimeline.move_many–
Move Features to Foldertimeline.move_to_group–
Paste Featurestimeline.paste–
Edit Featuretimeline.redefine–
Renametimeline.rename–
Rename Feature Foldertimeline.rename_group–
Reorder Featuretimeline.reorder–
Reorder Featurestimeline.reorder_many–
Roll History Markertimeline.roll_to–
Move Timeline Markertimeline.rollback–
Suppress Featuretimeline.suppress–
Remove Feature Folderstimeline.ungroup–

Inspect

CommandIdToolbar
Accessibility Analysisinspect.accessibilitySKETCH › INSPECT
Center of Massinspect.center_of_massSKETCH › INSPECT
Clearanceinspect.clearance–
Enable Component Colorsinspect.colored_componentsSOLID › INSPECT
Compare Bodiesinspect.compare–
Continuity Analysisinspect.continuitySURFACE › INSPECT
Curvature Comb Analysisinspect.curvature_combSKETCH › INSPECT
Curvature Map Analysisinspect.curvature_mapSKETCH › INSPECT
Draft Analysisinspect.draftSKETCH › INSPECT
Environment Map Analysisinspect.environment_mapSKETCH › INSPECT
Interferenceinspect.interferenceSOLID › INSPECT
Isocurve Analysisinspect.isocurveSKETCH › INSPECT
Measure (I)inspect.measureSOLID › INSPECT
Minimum Radius Analysisinspect.minimum_radiusSKETCH › INSPECT
Parameter Sweepinspect.parameter_sweep–
Section Analysisinspect.sectionSOLID › INSPECT
Silhouetteinspect.silhouette–
Zebra Analysisinspect.zebraSKETCH › INSPECT

Files

CommandIdToolbar
Exportfile.export–
Export Current View as DXFfile.export_view_dxf–
Insert Meshfile.insert_meshSOLID › INSERT
Insert STEPfile.insert_stepSOLID › INSERT
New Design (Ctrl+N)file.new–
Open with EasyPrintfile.open_in_easyprint–
Save (Ctrl+S)file.save–
Save As (Ctrl+Shift+S)file.save_as–
Save As Meshfile.save_meshINSERT › FILES
Send to Slicerfile.send_to_slicerINSERT › FILES
Installed Slicersfile.slicers–

Documents

CommandIdToolbar
Open (Ctrl+O)doc.open–
Recover Designdoc.recover–
Discard Recovered Designdoc.recovery_discard–
Recoverable Designsdoc.recovery_list–

Edit

CommandIdToolbar
Checkpointedit.checkpoint–
Redo (Ctrl+Y)edit.redo–
Repeat Last Command (Shift+R)edit.repeat–
Restore Checkpointedit.restore_checkpoint–
Undo (Ctrl+Z)edit.undo–

appearance.*

CommandIdToolbar
Appearance (A)appearance.assignSOLID › MODIFY
Appearance Libraryappearance.library–
List Appearancesappearance.list–
Paint Appearance (planned: #5493)appearance.paintRENDER APPEARANCE › APPEARANCE
Pick Up Appearance (planned: #5493)appearance.pick_upRENDER APPEARANCE › APPEARANCE
Replace Appearance (planned: #5493)appearance.replaceRENDER APPEARANCE › APPEARANCE

assembly.*

CommandIdToolbar
Bill of Materialsassembly.bomSOLID › INSPECT

body.*

CommandIdToolbar
Rename Bodybody.rename–

browser.*

CommandIdToolbar
Collapse Allbrowser.collapse_all–
Expand Allbrowser.expand_all–
New Groupbrowser.group–
Move Browser Itemsbrowser.move–
Order Browser Itemsbrowser.order–
Rename Groupbrowser.rename_group–
Ungroupbrowser.ungroup–
Show/Hidebrowser.visibility–

canvas.*

CommandIdToolbar
Calibrate Canvascanvas.calibrate–
Decalcanvas.decalSKETCH › INSERT
Delete Canvascanvas.delete–
Edit Canvascanvas.editSKETCH › INSERT
Canvascanvas.insertSKETCH › INSERT
Canvas to Sketchcanvas.to_sketch–

contact.*

CommandIdToolbar
Check Contactcontact.check–
New Contact Setcontact.createSOLID › ASSEMBLE
Disable Contactcontact.disable_allSOLID › ASSEMBLE
Edit Contact Setcontact.edit–
Enable All Contactcontact.enable_allSOLID › ASSEMBLE
Enable Contact Setscontact.enable_setsSOLID › ASSEMBLE
List Contact Setscontact.list–

diagnostics.*

CommandIdToolbar
Crash Reportdiagnostics.crash_report–
Crash Reportsdiagnostics.crash_reports–
Delete Crash Reportsdiagnostics.crash_reports.clear–
Crash Testdiagnostics.crash_test–

document.*

CommandIdToolbar
Inspect Designdocument.inspect–
Design Propertiesdocument.metadata–
Remove Design Propertydocument.metadata.remove–
Change Design Propertiesdocument.metadata.set–
Design Revisiondocument.revision–
Change Design Unitsdocument.units–

engine.*

CommandIdToolbar
List Commandsengine.commands–
Describe Commandengine.describe–

explode.*

CommandIdToolbar
Exploded Viewexplode.createSOLID › ASSEMBLE
Delete Exploded Viewexplode.delete–
List Exploded Viewsexplode.list–
Show Exploded Viewexplode.show–

expr.*

CommandIdToolbar
Evaluate Expressionexpr.evaluate–

face.*

CommandIdToolbar
Delete Faceface.deleteSOLID › MODIFY

frame.*

CommandIdToolbar
Frame Memberframe.memberWELDMENTS › CREATE
Insert Profileframe.profile.insert–
Profile Libraryframe.profile.list–
Profile Propertiesframe.profile.properties–

library.*

CommandIdToolbar
Apply Local Library Entrylibrary.apply–
Export Design Librarylibrary.export–
Inspect Local Librarylibrary.inspect–

material.*

CommandIdToolbar
Physical Materialmaterial.assignSOLID › MODIFY
New Physical Materialmaterial.create–
Delete Physical Materialmaterial.delete–
Edit Physical Materialmaterial.edit–
Inspect Physical Materialmaterial.inspect–
List Materialsmaterial.list–
Directional Elastic Modulusmaterial.properties.directional–
Validate Physical Material Datamaterial.properties.validate–

mesh.*

CommandIdToolbar
Convert Meshmesh.convert–

model.*

CommandIdToolbar
List Edgesmodel.edges–
List Facesmodel.faces–
List Threadsmodel.threads–

motion.*

CommandIdToolbar
Delete Motion Studymotion.delete–
Export Motion Studymotion.export–
Export Motion Animationmotion.export_animation–
Motion Interferencemotion.interference–
List Motion Studiesmotion.list–
Play Motion Studymotion.play–
Plot Motion Studymotion.plot–
Motion Studymotion.studySOLID › ASSEMBLE
Motion Tracemotion.traceSOLID › ASSEMBLE
Edit Motion Tracemotion.trace.edit–
Keep Motion Tracemotion.trace.keep–

occurrence.*

CommandIdToolbar
Paste (Instance)occurrence.copy–
Drag Occurrenceoccurrence.drag–
Groundoccurrence.ground–
Move Occurrenceoccurrence.move–
Occurrence Physical Propertiesoccurrence.properties–
Move to Componentoccurrence.reparent–

parameters.*

CommandIdToolbar
Add User Parameterparameters.add–
Change Parametersparameters.changeSOLID › MODIFY
Comment Parameterparameters.comment–
Complete Expressionparameters.complete–
Delete Parameterparameters.delete–
Export Parametersparameters.export–
Favourite Parameterparameters.favorite–
Parameter Graphparameters.graph–
Import Parametersparameters.import–
List Parametersparameters.list–
Move Parameterparameters.move–
Rename Parameterparameters.rename–
Parameter Usersparameters.users–

parts.*

CommandIdToolbar
Insert Fastenerparts.fastenerSOLID › INSERT
Insert Partparts.insert–
Standard Partsparts.library–
Change Part Sizeparts.resize–

render.*

CommandIdToolbar
Layered Surface Agingrender.aging.describe–
Render Backendsrender.backends–
Render All Shots (planned: #5493)render.batchRENDER › BATCH
Frame Render Subjectrender.camera.fit–
Inspect Render Camerarender.camera.get–
Set Render Camerarender.camera.set–
Cancel Renderrender.cancel–
Compare Images (planned: #5493)render.compareRENDER › RESULT
Lens and Creative Effectsrender.effects.describe–
Export Render Imagerender.export–
Inspect HDR Sourcerender.hdr.inspect–
Apply Library Opaque Appearancerender.library.appearance.apply–
Inspect Render Library Resourcerender.library.describe–
Apply Built-in HDR Environmentrender.library.environment.apply–
Browse Render Libraryrender.library.list–
Prepare Physical Referencerender.library.physical.prepare–
Inspect Original Surface Maprender.library.preview–
Apply Authored Studio Lightsrender.library.studio.apply–
Prepare Authored Studio Lightsrender.library.studio.prepare–
Save Surface Bindingrender.library.surface.bind–
Prepare Authored Surface Mapsrender.library.surface.prepare–
Remove Surface Bindingrender.library.surface.unbind–
Find Render Library Targetsrender.library.targets–
Solo Light (planned: #5493)render.lights.soloRENDER SCENE › LIGHTS
Save Optical Bindingrender.optics.bind–
Remove Optical Bindingrender.optics.unbind–
Check Render Requestrender.preflight–
Apply Native Studiorender.preset.apply–
Review Native Studiorender.preset.resolve–
Review Fixed Sampling Budgetrender.quality.prepare–
Retain Displayed Render Resultrender.result.pin–
Regrade Linear Masterrender.result.regrade–
Inspect Render Scenerender.sceneRENDER › SCENE
Apply Render Camerarender.settings.apply–
Save Render Settings with HDRrender.settings.capture_hdr–
Render Settingsrender.settings.get–
Save Render Settingsrender.settings.set–
Duplicate Render Shotrender.shot.duplicate–
Remove Render Shotrender.shot.remove–
Rename Render Shotrender.shot.rename–
Save Physical Render Backgroundrender.stage.backdrop–
Remove Render Stagerender.stage.clear–
Save Render Groundrender.stage.ground–
Render Imagerender.startRENDER › IMAGE
Render Progressrender.status–

select.*

CommandIdToolbar
Clear Selectionselect.clear–
Selectselect.set–

selection.*

CommandIdToolbar
Deleteselection.delete–

view.*

CommandIdToolbar
Ambient Occlusionview.ambient_occlusion–
Restore Named Viewview.apply–
Back View (Ctrl+2)view.back–
Bottom View (Ctrl+6)view.bottom–
Delete Named Viewview.delete–
Fit (F6)view.fit–
Front View (Ctrl+1)view.front–
Graphics Presetview.graphics_preset–
Gridview.grid–
Ground shadowview.ground_shadow–
History layoutview.history_layout–
Home viewview.home–
Isometric View (Ctrl+7)view.isometric–
Workspace layoutview.layout–
Left View (Ctrl+3)view.left–
List Named Viewsview.list–
Navigate Viewview.navigate–
Navigation barview.navigation_bar–
Normal to Selectionview.normal_to–
Perspective viewview.perspective–
Rename Named Viewview.rename–
Render Stageview.render_stage–
Right View (Ctrl+4)view.right–
New Named Viewview.save–
Shots Stripview.shots_stripRENDER CAMERA › SHOTS
Continuous orbitview.spin–
Navigation toolview.tool–
Top View (Ctrl+5)view.top–
Visual styleview.visual_style–